Marvel vs Capcom Infinite

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  • Glad to see k não sou eu a tornar-me fanboy da crapcom sem me aperceber. Isso é tintin por tintin akilo k eu senti ao ver a footage recente do jogo. Se calhar o max tb foi comprado? =S
  • @Skryba a questão aqui é: quanto é que te pagaram a ti?
  • edited June 2017
    Movement feels like shit. COnseguiram fazer o Thor mais lento do que era. Ter dado um dash ao arthur também nao o fez saber melhor.
    No ar já nao dá pra fazer zigzag dashes durante o flight sem usar plink, portanto na busca deles pela acessibilidade, tornaram algo simples mais difícil.
    O plink tem um delay gigante ao ponto de nao ser necessario, portanto forget about that. Fazer dash no timing do plink dá exactamente o mesmo resultado em termos de movimentação.

    Segurar o down e ir pra cima, mesmo que já estejam crouched há 5 anos, dá-vos sempre um superjump.

    Combos feel wtv, há potencial e as chains nem sabem muito mal de se fazer. O Dante tem umas animações novas aqui e ali que até curti, outras coisas que nao percebo porque é que mudaram o visual (Porque estao diferentes do DMC3, só para estarem diferentes).

    Algumas mudanças em termos de gameplay, nao consigo perceber. Por exemplo a do Bionic Arm
    https://clips.twitch.tv/CautiousHelplessChickpeaArgieB8
    Nunca foi algo que alguém reclamasse. Aliás, toda a gente via o bionic arm e aceitava-o pelo que era. No entanto tiraram toda a invul?
    O Rocket Racoon era um personagem com mobilidade decente, e mesmo assim deixavam-no ter um instant overhead com o Float > H, mas agora todas as versões do Float overhead estão mais fracas.
    EX Kikoken é... Charge?

    Tipo... nao sei. Talvez se forme uma imagem mais para a frente, por agora, tudo parece limitador.

    A custom combo com a TimeStone parece ser estupida. A Timestone toda parece ser estupida tbh porque é a que faz mais merdas. Logo se vê. Oh, a Azul, tbm, só pelo facto de te prender na caixinha da vergonha. I Don't like it, it's gonna be stupid. Also demora 5 anos para acabar.

    O Sound design deste jogo é merda. Tudo. Todos os sound effects sao tremendamente maus.
    O Voice acting é ok numas cenas, noutras é mau.
    A Musica é má (e já ouvi o tema do Dante num stream e é aterrador.)
    os hit sound effects sao maus.
    O Som do super jump é asqueroso, faz todos os chars parecerem uma Ventosa presa ao chão.
    O Som é uma componente importantíssima de um jogo, e neste jogo, odeio. Tudo. Excepto a voz do Ultron. He sounds cool.

    Anyway, combo movie wise, vai ser fun. Gameplay... feels wrong.

    ARquivo: https://www.twitch.tv/videos/152226224
  • edited June 2017
    And another one: Os dashes no Marvel 3, a maioria, fazem isto:
    BOOM! > whoosh > slow down.

    os dash neste jogo, fazem isto:
    aaaaand nooooow Ok im dashing aaaand now im stopping.

    EDIT: E mais uma coisa crl. Qualquer video que meta este jogo com musica de marvel 2 pode ir para o Caralho.
    Eu adoro Marvel 3, e até nesse jogo quando metem musica de Marvel 2 parece mais rapido e melhor. Como eu disse antes, o som importa, e o Som do Infinite é

  • edited June 2017
    "Qualquer video que meta este jogo com musica de marvel 2 pode ir para o Caralho."



  • =O no more charge?
  • edited June 2017
    Skryba said:

    =O no more charge?

    Nop e agora tem wall dives e OTGs de tudo, pensa bem na tua vida @Skryba. Fato dlc q deve ser a coisa com melhor aspecto do jogo: https://www.eventhubs.com/imagegallery/2017/jun/16/major-carol-danvers-dlc/1/
  • Input delay test. 6f.

  • edited June 2017
  • lol mas todos os combovids do desk vão ter OST do MVC2?
  • It is the best OST after all.
  • edited June 2017


  • edited June 2017
    Playlist com vários matches entre Jwong e Fchamp:



    Dante strange, iron man and zero gameplay:



    @digos esse 2o video tá bem fixe. Ppl já a saber mexer-se +- e a fazer umas bases decentes. Like it.
  • @Skryba também foi o q gostei +.
  • Still looks like shit on xbone :astonished:
  • ^confirma-se
  • Tanta coisa nessa entrevista que... bem.
  • Reminder q com menos 6 meses de announcement o dbfz ja tem quase tantos comentarios como este topico.
  • As minhas partes favoritas dessa entrevista:

    Spoiler:
    Do you have any esports ambitions for Infinite, and what lessons have you learned from Street Fighter V's early days and are trying to not replicate with Marvel Infinite? Obviously Street Fighter V has had a bit of an uphill struggle and now there's a perception problem around it. How are you approaching Marvel Infinite and trying to make sure that doesn't happen again?

    Michael Evans: Sure, so to speak to Street Fighter V. Yes, its launch, let's be honest, wasn't the most successful in terms of the perception. It's for a few reasons, but there's expectation in the market of what a competitive title should be in terms of single-player content and feature set and everything. So Street Fighter V was perceived as having [not much] to do in the game. There was no Story mode, there was no Arcade mode, you could just go online and play, but there was no battle lounge. So you go online and buy it, but the online wasn't working well because of the server issues.
    So there's a lot of things. But obviously we've spent the last year working hard at trying to improve each of those in some way. That said, for Marvel Vs. Capcom: Infinite, we're just mainly focused on making that day-one game a featured product, so including the cinematic Story mode, but also an Arcade mode, 8-player online lounges, everything. We want to make sure that we meet expectations in that sense. And that's in terms of what we learned from Street Fighter V.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------

    So you can say that it will develop beyond just Rocket Raccoon saying, "Let's do this" while twirling Ebony and Ivory? I look at Injustice and say, "The strength of this story is it's so good that it spawned its own comic series." Whether Infinite does that or not doesn't matter, but fans like myself want something to really dig into. I don't want just one-liners. You're confident that you'll have more?

    Peter Rosas: Oh yeah, man. Without talking too much about competitive products, I have played everything this year including Tekken 7, which just came out, and like you mentioned, [Injustice 2]. I feel really good about our Story mode. It is bonkers, man. I mean, don't get me wrong, I love the story that [NetherRealm is] telling also, which is a little more dark and serious and stuff. But there's just these crossover opportunities [in Infinite that] can be so bonkers. It's not that the whole game is just quips and one-liners like that. There is a very nice story arc that takes you through an epic story and to the conclusion. Yeah, definitely. The first part is fun and it introduces the characters and it kinds of gets your feet wet.

    Ono said the same thing to me about Street Fighter V and I was burned, so I'm gonna hold you to it this time.

    Peter Rosas: Hold me to it, man. Hold me to it.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------

    One of the other things that I'd like you to speak to is some of the designs of the characters. What kind of stage and what level of finality are they at? The obvious one is Chun-Li, who looks really weird. Her face looks--I was like maybe she's a Skrull or something. The other one is Captain America, who is being compared to the Rob Liefeld drawing where he looks weirdly proportioned. The other thing that I noticed was visuals don't pop in the way that Marvel Vs. Capcom 3 did. Even today you see that it looks like it gleams, it shines, it looks so vibrant. Is there room for you to kind of revise the stuff and really look forward?

    Michael Evans: It's interesting to see the feedback on that kind of stuff. Not to say that the fans are wrong or nitpicking stuff like that. That feedback is coming and we're hearing that feedback and we're taking it in stride and figuring out how we can improve on things. That said, the game comes out in three months so there's gonna be things that we can do in that time remaining and things that we can't do. When it comes to the overall look of the game, I feel like when people get it in their hands and they see it in motion, they really get what we're trying to do with the cinematic look.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Okay. So just to return to Chun-Li's face.

    Michael Evans: Haha. I knew you were gonna say that.

    Are you guys gonna look at that again, given the widespread negative response?

    Michael Evans: Yes. Well when put that way, I say, I never wanted to look at it again. It's super--no, okay. It is disgusting. [Said jokingly] Of course we will look at it again. We're gonna look at it. Can't promise anything right now, but we want to make our fans happy, man. We're not an evil overlord company, despite the rumors. We do want to make our fans happy. Can't promise anything. We'll look into it. I believe Ono already said something about that.

    [Michael's quote, "I never wanted to look at it again. It's super--no, okay. It is disgusting," was said in jest, which doesn't quite carry through into a written transcript.]
  • edited June 2017
    Já nem vale a pena dar nitpick nisto. É o novo standard da Capcom em FGs e pronto.
    Either you eat it or not. There's plenty of food on the table.
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