Hyper Street Fighter Zero (Codes+Secrets+Extras)

edited June 2006 in Outros jogos de luta
<br />To acess to SECRET OPTIONS:<br /><br />1- Select options and highlight "game options"<br /><br />2- While that's higlighted hold the R1 and L1 shoulder buttons and press O.<br />Also you can do the same thing with R2 and L2 and get even more options.<br /><br />Extra secret: hold R1 while going into the options screen you get the CREDITS<br /><br />
<br /><br />To acess Hyper Street fighter Alpha mode:<br /><br />1- You'll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter<br />2- Beat each one once on any settings<br />3- After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode. Beat these 3 games once also.<br />4- Now you should have unlocked "Secret Game 4" (with the 3 previous arrange games being the first 3 "Secret Games"). Hold Select on Zero 1 at the Game Select menu and you'll get Hyper Street Fighter Zero.<br /><br />
<br /><br />After unlocking the Hyper Street Fighter Alpha there is several "groove" systems:<br /><br />Normal Grooves: <br />SF ZERO 1  <br />SF ZERO 2  <br />SF ZERO 2 Gold  <br />SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)  <br />SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)  <br />SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)  <br />SF ZERO 3 Classic <br /> <br />Secret Grooves: <br />ISM Green (Darkstalkers)    <br />ISM Blue (3rd Strike)    <br />ISM Pink (Champion Edition) <br />ISM Orange (Marvel)  <br /><br />
<br /><br />To Choose the secret isms on Hyper Street Fighter Alpha:<br /><br />1- Select you  character<br /><br />2- Select Street Fighter Zero 3<br /><br />3- After selecting Street Fighter Zero 3 you'll be given a list of options for each mode: Green, Blue, Pink, Red.<br /><br />4- Hold Start and Push Left on Player 1 (Right on Player 2)<br /><br />Do this on Green and you get DarkStalker - ism<br />Do this on Blue and you get Street Fighter 3 - ism<br />Do this on Pink and you get Street Fighter 2 CE - ism<br />Do this on Red and you get Marvel - ism<br /><br />
<br /><br />Overpowered characters/stuff:<br /><br />Bison CE (S-ISM Pink)<br />http://www.youtube.com/watch?v=YdrAJFIrdYY<br />(dunno if this works only in corner but with more updates coming we will know)<br /><br />
<br /><br />Extra Notes:<br /><br />A2/Z2A CE Gief has instant SPD along with the bonus ISM's in HSFZ.<br />If you DIP Switch Zero 2/Alpha 2 back to earlier dates Zangief will get back his instant SPD.<br /><br />Dates for DIP Switch options:<br />Street Fighter Zero 2 (Asia 960227)<br />Street Fighter Zero 2 (Japan 960227)<br />Street Fighter Zero 2 (Brazil 960304)<br />Street Fighter Alpha 2 (US 960306)<br />Street Fghter Zero 2 (Brazil 960531)<br /><br />
<br /><br />Total game versions available in Street Fighter Zero - Fighters Generation:<br /><br />Standard Games (Japanese title on the left and US on the right):<br />Street Fighter Zero / Street Fighter Alpha<br />Street Fighter Zero 2 / Street Fighter Alpha 2<br />Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold<br />Street Fighter Zero 3 / Street Fighter Alpha 3<br />Pocket Fighter / Super Gem Fighter II Mini Mix<br /><br />Secret Factor Games (Japanese titles only, US titles yet to be confirmed):<br />Hyper Street Fighter Zero <br />Street Fighter Alpha 2** <br />Street Fighter Zero 2 Dash <br />Street Fighter Zero 3 (Arranged)<br />Street Fighter Zero 3 Upper***<br /><br />**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.<br /><br />***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.<br /><br />To understand the normal and arranged game versions:<br /><br />The four Street Fighter games in the collection are:<br />Street Fighter Zero<br />Street Fighter Zero 2<br />Street Fighter Zero 2 Alpha<br />Street Fighter Zero 3<br /><br />Once you beat these games, you can access alternate versions for 3 of them by holding select when selecting the game you wish to play.<br />So Street Fighter Zero 2 becomes Street Fighter Alpha 2; Street Fighter Zero 2 Alpha becomes Street Fighter Zero 2 ' and Street Fighter Zero 3 becomes Street Fighter Zero 3 Upper.<br /><br />
<br /><br />Colour Edit Mode:<br />Go to display options, hold R1 and press O. In there you can choose any of the default colour settings. The colours go in order of Jab, Short, Strong, Forward, Fierce and Roundhouse so what ever costume you edited, hit that button in game and your edit will come up. To change your edit in game back to it's origional simply go back to colour edit and reset it to default.<br /><br />
<br /><br />Dipswitch options found so far:<br /><br />Hyper Street Fighter Zero Customize Option<br /><br />[Top Row]<br /><br />[ch9734]5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection. Another feature of Inflection is that you retain the extreme guard crushing abilities when you're still in the post-V sped-up state. Watch this video and observe the V-Ryu against X-Zangief demonstration.<br />So this option allows you to turn this off by lighting the star. The default is on.<br /><br />[ch9734]9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.<br /><br />[ch9734]12: Counter hit screen flash: on/off<br /><br />[ch9734]16: Crouch cancel: on/off<br /><br />[Bottom Row]<br /><br />[ch9734]1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Lit star = on; the default is off.<br /><br /><br />Street Fighter Zero 3<br /><br />[Top Row]<br /><br />[ch9734]1: Enables the no-pushback feature of the 980629 version, which occurs when the opponent is stunned by moves which cause them to perform a backward roll, e.g Guy's Bushin Gokusa Ken or Cody's Bad Spray. This allows Cody and Guy to <br />perform rapid fire standing Jabs without the opponent or Cody or Guy being pushed away, for an infinite combo. Can also be seen in the You Tube movie. Lit star = turn the feature on.<br /><br />[ch9734]2: Eliminates the push-away feature of Blanka's Electric Thunder. Most noticeable when the ET is blocked in the air, where the opponent will be trapped in the ET until their guard is broken. Lit star = on; default is off where the opponent will eventually be pushed away.<br /><br />[ch9734]3: Boxer's Alpha Counter (the Buffalo Headbutt) does stun damage (?) : on/off<br /><br />[ch9734]5: Dizzy throw bug<br /><br />[ch9734] 7: Sodom's invincible Tengu Walking: on/off<br /><br />[ch9734]9: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.<br />So this options allows you to turn this off by lighting the star. The default is on.<br /><br />[ch9734]10: Saikyo Mode: Claw's Izuna Drop damage bug, Guy's Bushin Musou Renka damage bug<br /><br />[ch9734]11: Saikyo Mode: 99% damage throw<br /><br />[ch9734]13: Zangief's Glitch-driver on; default is off<br /><br />[ch9734]14: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage<br /><br />[ch9734]16: Dhalsim's unblockable Yoga Flame when close against Zangief and Birdie: on/off. The default setting is off.<br /><br />[Bottom Row]<br /><br />[ch9734]1: R.Mika punch's air throw does zero damage: off/on<br /><br />[ch9734] 8: Counter hit screen flash: on/off<br /><br />[ch9734]10: The first hit of E.Honda's standing Roundhouse knocks down airborne opponents: on/off<br /><br />[ch9734]12: Gouki air throw bug when the opponent starts a jump or is about to become airborne against an Akuma who is landing: on/off<br /><br />[ch9734]15: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-<br />ISM. Applies to Juni's Psycho Streak: on/off<br /><br /><br />Street Fighter Zero 3 Upper<br /><br />[Top Row]<br /><br />[ch9734]5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.<br />So this options allows you to turn this off by lighting the star.<br /><br />[ch9734]6: Saikyo Mode damage boost for certain moves such as Akuma's Shun Goku Satsu; Guy's Bushin Musou Renka and Dhalsim's Yoga Strike : on/off<br /><br />[ch9734]9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.<br /><br />[ch9734]11: Counter hit screen flash: on/off<br /><br />[ch9734]15: Adjust if whiffed throws build meter. Star on = no meter building from whiffed throws; star off = whiffed throws build meter.<br /><br />[ch9734]16: Crouch cancel: star on = upper - disable crouch cancel; star off = crouch cancel enabled<br /><br /><br />[Bottom Row]<br /><br />[ch9734]1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Also applies to Juni's Psycho Streak.<br /><br />[ch9734]7: Displays the Upper arrow in the title logo: on/off<br /><br /><br />Street Fighter Zero 2<br /><br />[Top Row]<br /><br />[ch9734]3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable<br /><br />[ch9734]14: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.<br /><br /><br />Street Fighter Zero2'<br /><br />[Top Row]<br /><br />[ch9734]1: Zangief's neutral jumping Forward alter: on/off<br /><br />[ch9734]10: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.<br /><br />[ch9734]11: Display the dash in the title logo: on/off<br /><br /><br />Street Fighter Zero 2 Alpha<br /><br />[Top Row]<br /><br />[ch9734]1: Zangief's neutral jumping Forward alter: on/off<br /><br />[ch9734]11: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.<br /><br /><br />Street Fighter Alpha 2<br /><br />[Top Row]<br /><br />[ch9734]3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable<br /><br /><br />Street Fighter Zero<br /><br />[Top Row]<br /><br />[ch9734]1: Sodom's meaty unblockable standing Roundhouse: on/off<br /><br />[ch9734]2: Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled: on/off<br /><br />[ch9734]5: Akuma's Shun Goku Satsu command: Jab,Jab t+Fierce, or normal<br /><br />[ch9734]6: Charlie can cancel crouching Forward, Fierce and Roundhouse: lit star = enable (feature of the older version of SFZ); star off = disable<br /><br />[ch9734]8: Adon's Level 3 Jaguar Varied Assault addtional input: on/off<br /><br />[ch9734]9: Sagat's unblockable standing Short : on/off<br /><br />[ch9734]15: Allow multiple Psycho Shots on screen: on/off<br /><br /><br />
<br /><br />Several pics from several grooves:<br /><br />http://img125.imagevenue.com/img.php?loc=loc269&image=97530_8771.jpg<br />http://img147.imagevenue.com/img.php?loc=loc50&image=97539_8771_2.jpg<br />http://img124.imagevenue.com/img.php?loc=loc263&image=97544_8773_5.jpg<br />http://img138.imagevenue.com/img.php?loc=loc236&image=97550_8773_3.jpg<br />http://img106.imagevenue.com/img.php?loc=loc101&image=97555_8773_2.jpg<br />http://img124.imagevenue.com/img.php?loc=loc18&image=97786_8773.jpg<br />http://img144.imagevenue.com/img.php?loc=loc112&image=97792_8773_6.jpg<br />http://img129.imagevenue.com/img.php?loc=loc60&image=97797_8773_4.jpg<br />http://img7.imagevenue.com/img.php?loc=loc172&image=97802_8771_10.jpg<br />http://img124.imagevenue.com/img.php?loc=loc210&image=97811_8773_7.jpg<br />http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg<br />http://img140.imagevenue.com/img.php?loc=loc237&image=98067_8771_3.jpg<br />http://img106.imagevenue.com/img.php?loc=loc74&image=98074_8771_4.jpg<br />http://img34.imagevenue.com/img.php?loc=loc108&image=98079_8771_5.jpg<br />http://img134.imagevenue.com/img.php?loc=loc222&image=98085_8771_6.jpg<br />http://img126.imagevenue.com/img.php?loc=loc98&image=98297_8771_7.jpg<br />http://img133.imagevenue.com/img.php?loc=loc56&image=98304_8771_8.jpg<br />http://img13.imagevenue.com/img.php?loc=loc83&image=98309_8771_9.jpg

Comments

  • Pessoal: adicionei uma serie de extra codes.
  • Adicionei no 1º post:<br /><br />1-Colour Edit Mode<br /><br />2-All game versions (JAP/USA)
  • Akuma, depois apaga este post. Apenas o faço para que corrigas umas coisas:<br /><br /><br /><br />
    After unlocking the Hyper Street Fighter Alpha there is 10 ISM´s "groove" systems: <br /> <br />Normal Grooves:  <br />SF ZERO 1   <br />SF ZERO 2   <br />SF ZERO 2 Gold   <br />SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)   <br />SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)   <br />SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)   <br />SF ZERO 3 Classic  <br />  <br />Secret Grooves:  <br />ISM Green (Darkstalkers)     <br />ISM Blue (3rd Strike)     <br />ISM Pink (Champion Edition)  <br />ISM Orange (Marvel)  
    <br /><br />Referes 10 grooves, mas listas mais do que isso. Mesmo assim, faltam listar outros secret grooves:<br />(os tais que ficam com os nomes a Azul quando seguras o START)<br />- (Secret mode) SF Zero 2.<br />- (Secret mode) SF Zero 2 Alpha.<br />- (Secret mode) SF ZERO 3 Normal/Mazi/Saikyo (X-ISM, A-ISM, V-ISM), Classic, S-ISM Green/Blue/Pink/Orange.<br /><br />não sei se existe um "SF Zero (Secret mode)", pois n testei todas as personagens.<br />Como isto pode ser contado de várias formas eu aconselhava a tirar o "there is 10" e dizer "there are several"<br /><br />Adicionar também a nota: que nem todos os modos (secretos pelo menos) estão disponiveis para todas as personagens. Pelo que o número de modos dísponiveis varia para cada personagem.<br /><br /><br /><br />
    4- Hold Start and Push Left on Player 1 (Right on Player 2)
    <br />Aqui a correcção para "and push to a side" ou para "and push either left or right (same effect)".<br /><br />Retirando o "Left para P1 e Right para P2", pois induz em erro. A realidade é q tanto faz se pressionas esquerda ou direita e é independente se és P1 ou P2.<br /><br /><br /><br />
    Overpowered characters/stuff: <br /> <br />Bison CE: <br /> <br />(dunno if this works only in corner but with more updates coming we will know)
    <br /><br />Em vez de dizer "Bison CE" substituir por "S-ISM Pink (CE mode)"<br />Podendo deixar o video como exemplo e tirando o comentário se só funciona no canto ou não, pois mesmo q n funcione a meio do cenário as personagens continuam a ser overpowered. Pois a questão do canto é só para saber se podes fazer combo infinito e isso acontece até nos modos normais, pelo q n é a questão q se coloca aqui.<br /><br /><br /><br />E pronto é isto as minhas sugestões. Obviamente estás livre de n querer alterar da forma como disse. Pelo que podes simplesmente apagar este post, no problem. Este post serve apenas de guideline e é para ser apagado de qq forma (alterando ou não o 1º post).<br /><br />Hugs.<br />Capcom rules. :)
  • White: thanks, meti as correcções excepto a de aguentar left ou right porque parece que existe people que diz que tem de se aguentar L ou R consoante o 1P ou 2P, mas tambem é pouco importante devido ao facto que de uma forma ou outra pode-se aceder ás opcções dessas mesmas formas (pelo menos até agora)<br /><br />nota: eu adicionei um monte de opções para as Dip Switches que alteram muitas coisas nos Alpha, have fun.
  • White: thanks, meti as correcções excepto a de aguentar left ou right porque parece que existe people que diz que tem de se aguentar L ou R consoante o 1P ou 2P, mas tambem é pouco importante devido ao facto que de uma forma ou outra pode-se aceder ás opcções dessas mesmas formas (pelo menos até agora)<br /><br />nota: eu adicionei um monte de opções para as Dip Switches que alteram muitas coisas nos Alpha, have fun.
    <br /><br />Da mesma forma q existe ppl q no game faqs diz para carregar no start 1 segundo e só depois fazer rapidamente o movimento para selecionar o evil ryu . (Em vez de manter o start sempre pressionado durante todo o processo, e n ser necessário ser feito "a correr")<br /><br />Mas sem stress [smiley=thumbsup.gif], qd tiveres o jogo vais ver que esse ppl é tolo e q o q te digo é verdade. Pois já tive o jogo "na mão" e tu conheces-me, e sabes q n tenho razões nem feitio para mentir acerca de tal. Realmente n percebo certo ppl q dá essas instrucções q são erradas e q só complicam. (eu já mandei duas correcções para os secrets do sfa2 na gamefaqs à 2 ou 3 semanas, ainda estão pending... Vai ser fixe qd aparecer lá o meu nick ;) )<br /><br />PS: N te esqueças de apagar os meus dois posts aqui.<br />
  • É só para confirmar o k diz o Whitehorse... é indiferente fazeres left ou right ker sejas o P1 ou o P2. Funciona das duas maneiras. 8-)
  • Alright white, não tem problema acerca de aguentar left ou right porque de qualquer das formas o code funciona da mesma forma, de resto fiz as correcções que mencionaste<br /><br />eu estou neste momento a ver mais dip switches na net e vou mete-los aqui em breve, thanks people.<br /><br />este Hyper SFZ é quase como um game novo pq quem joga apenas A2 nunca jogou contra people/characters de A3 e vice versa, só que joga os Alphas todos é que terá vantagem neste game (mim estar fucked up) :(
  • Adicionei mais dip switches no 1º post
  • só um comment, disseste mais q uma vez, q as outras sugestoes q dei alteraste e colocaste no primeiro post... mas no meu login (em vários pc´s) tal n aparece. A unica coisa q vejo diferente é os tais dip switches q entretanto adicionaste.  :-X algum post/edit perdido?
  • por acaso aki tb aparece o post ainda por editar... akuma wake up!! :P
  • Options
    Edita o link please.<br /><br />Eles não deixam ir direito ao FAQ. Mete antes para a página de FAQs do jogo.
  • só um comment, disseste mais q uma vez, q as outras sugestoes q dei alteraste e colocaste no primeiro post... mas no meu login (em vários pc´s) tal n aparece. A unica coisa q vejo diferente é os tais dip switches q entretanto adicionaste.  :-X algum post/edit perdido?
    <br /><br />eu meti a tal cena que mencionaste acerca de: there is 10" e dizer "there are several" e tambem o promenor do "Pink" ISM do Alpha 3. não era isso?
  • Edita o link please.<br /><br />Eles não deixam ir direito ao FAQ. Mete antes para a página de FAQs do jogo.
    <br /><br />? Aqui funciona :\<br /><br />Para todos os efeitos: http://www.gamefaqs.com/console/ps2/game/931620.html
  • Options
    Thanks. :D<br /><br />Aqui o link directo ao FAQ vinha parar automaticamente a http://www.gamefaqs.com/nolink.html
  • só um comment, disseste mais q uma vez, q as outras sugestoes q dei alteraste e colocaste no primeiro post... mas no meu login (em vários pc´s) tal n aparece. A unica coisa q vejo diferente é os tais dip switches q entretanto adicionaste.  :-X algum post/edit perdido?
    <br /><br />eu meti a tal cena que mencionaste acerca de: there is 10" e dizer "there are several" e tambem o promenor do "Pink" ISM do Alpha 3. não era isso?
    <br /><br />N apenas.<br />No posto tb faco referencia:<br /><br />
    faltam listar outros secret grooves: <br />(os tais que ficam com os nomes a Azul quando seguras o START) <br />- (Secret mode) SF Zero 2. <br />- (Secret mode) SF Zero 2 Alpha. <br />- (Secret mode) SF ZERO 3 Normal/Mazi/Saikyo (X-ISM, A-ISM, V-ISM), Classic, S-ISM Green/Blue/Pink/Orange.
    <br />Continuam por listar estes modos e como aceder-los. N confundir-los com o arranged versions. N é disso q se trata.<br /><br />
    Adicionar também a nota: que nem todos os modos (secretos pelo menos) estão disponiveis para todas as personagens. Pelo que o número de modos dísponiveis varia para cada personagem.
    <br />Esta nota continua inexistente, n sei se reparaste nela no outro post.<br /><br />
    Em vez de dizer "Bison CE" substituir por "S-ISM Pink (CE mode)"
    <br />Esta ultima nota, pois n é apenas o bison q está banido, mas todo o groove em si. Certo?<br /><br />Abracos.
  • Sticky para futura referência.
  • Justifica-se haver um sticky disto ainda?
This discussion has been closed.