- para quem não sabe FF type-0 HD vai ter um demo do FFXV chamado episode duscaem, mas não se sabe detalhes se vai estar disponivel quando este for lançado em março- duscaem é um topónimo- demo vai durar 1 hora mas jogadores podem demorar mais de 3- vai ter overworld e uma dungeon- carro e talvez chocobos- não tem boss batle- estão a tentar que esteja disponivel no dia de lançamento do type-0- condução, se for noctis somos nós a controlar o carro, se for outra personagem é auto- o adamantoise do inicio pode ser atacado mas vai demorar a matar- embora não quisessem falar sobre o combat system, disseram que tem um guard button que se for deixado premido a personagem faz dodge automaticamente
Again, please don't take as gospel. These are the some of the notes.[QUOTE]- Attack, defend, switch weapon mechanic, magic and teleportation. Two face buttons, three shoulder buttons. Access to one spell, Fire.- No real point of comparison with the battle system. No jump button in demo. No idea if available in final. Press attack to hit, and hold to string attacks. Defence operates the same. Hold defence to take defensive stance and evade enemies. Can also hold defence and move using the analog. Potential for timed defences in more cluttered battles maybe. Movement entirely in player's control.- Switching mechanic can be implemented before an attack or in the midst of an attack. Start heavy and strong, go light and fast etc.- Teleportation works by holding the trigger to target, then releasing which implements the ability. Able to string teleportation and attacks together, with switching mechanic also. Can target enemies or certain points/objects for teleportation. Teleportation available outside of battle. Can't just teleport anywhere.- Magic similar to teleportation. Hold to charge, target, cast. You can switch targets like teleportation.- Battle system is based on movement and offence. You move and attack, move and defend. Constantly alternate between attacking, defending, switching mechanic, mixed with teleportation and magic for added flair. Attacks become more varied by switching mechanic. Example: Press Attack, Hold Attack, Switch, Press Attack, Switch, Press Attack, Teleport, Hold Attack, Switch, Teleport etc. Feels cinematic/flashy and plays well. Good potential here for combinations in big battles with more spells/abilities and teleportation.- Missing meters for abilities and magic as well as UI. Not final. Must be in the final game in some form as no limitations in demo, constantly teleporting and abusing magic.- Not indicative of the final product. A lot of work yet to be done. More customisation for magic and abilities, and they're still tinkering with the controls for the best overall feeling.- Combat has a certain weight to it, but it's not slow at all. Feels good, responsive, quick. Game goes into battle mode when threat is detected. Seamless transition.- Only controlled Noctis, but final game will allow control of characters other than Noctis. No demonstration of this.
Control Scheme for Battle Mode:L2 = Magic (+ either Triangle, Circle, Square, or X)L1 = Weapon Switch MechanicR2 = Teleport (or different unique ability for other characters)R1 = Switch Playable CharacterTriangle = Limit Break / Special AttackSquare = Request Ally AssistCircle = Attack / Enter (for Item or Summon Menu)X = Defend / Cancel (for Item or Summon Menu)L3 = MovementR3 = CameraD-Pad:Up = CoverLeft = Access Item Menu (off UI)Right = Access Summon Menu (off UI)Down = Taunt...The above control scheme is what I kind of imagined. Noctis uses teleport, switching mechanic, magic and attack to chain attacks.Other characters would have their own unique ability or play style. For example, for Prompto, shooting is auto-lock on target. You press R2 quickly to change target, or keep it pressed to take manual aim. He could possibly use the switching mechanic also but change to different types of guns. You would still press Circle once for a quick shot, or keep it pressed for continuous shots and then use the switching mechanic to change up your attacks.Maybe Ignis or Gladiolus receive some other type of ability for R2.If you access the Item or Summon menu, you have to cancel out of the Item/Summon menu before you can start attacking again, since you're using the same button for enter.For customisation, I'm hoping for some form of AI settings. You should be able to set them to offensive or defensive, and also give them some form of priority on magic attacks in battle situations. This way, you can balance your party with more defensive and offensive members. In addition to this, you should have some separate customisation for their magic and abilities, so if you take control of them manually, you'll have access to what you set.This is the battle system I've kind of envisioned in mind for a while now, but chances are I'm completely wrong. It's a lot of speculation based on a barebones experience.One other thing I hoped for was that we'd be able to activate battle mode manually. If battle mode is activated via threat maybe, then it doesn't need to activate automatically if it's just peaceful animals or beasts. This gives some balance in not every monster being a threat. Some may only become one because you start a fight. You can then explore some places a bit more peacefully and just look, like Jurassic Park. However, if you're a dick, you could press L1 or something to activate the battle menu and start killing the peaceful animals also. The way to control this would be that the battle menu can only be activated when you're in the presence of animals/beasts that can be attacked or are fight compatible. I would really like something like this.
Walking the world- The first video shown is a portion of the Duscae region which will be on the demo- Events and enemy position removed/changed for this video to show just the walking- You can eat and gather information at gas stations- If you can see something in the background you can go to it- Depending on the shape of the ground Noct and friends walking animations will change- If you keep running you can see your friends tire and try to catch their breath- You can fish in streams, rivers, and the ocean!- You can fight the wildlife. As they are always active, be careful as they will attack if you get close- There are buildings in the forest with people living in them. You can enter some of these buildings- There are also animals that aren’t enemies like cats and dogs- In order to make the mountains the developers actually climbed one. They might show a video of them doing this one day- Demons like the Naga or the Goblins will come out of the caves at night- It’s dangerous at night and is safer to rest at a gas station or by other means- The party members dialogue will change in accordance to the time- A Chocobo was shown in the forest. Look forward to finding out more in the demo- The enemy airship patrols will sometimes land and fight you- Magitek Armor will make an appearance. (was not meant to have been said)- The Duscae region is as a large as 10% of the gameThe Tech Demo!- Currently transferring the game from Ebony to Luminous.- The game is running on Luminous 1.4 now, will be on 1.5 when the demo comes out, and the goal is to have XV running on Luminous 2.0 upon release.- Engine transferring currently 80% complete and will be 100% done by the time the demo is out.- Working with Sony and MS to help push the hardware to its limits.- You can destroy most buildings (but not all), and damage/destroy the ground in places.- With the power of Luminous, FFXV will far surpass Final Fantasy VII: Advent Children- Another tech demo is planned to be shown at a later dateYour questions to TabataQ.What if I mash the attack button instead of holding it down?A.Even if you mash the attack button the combo will still operate fine and connect together. It’s possible to counter while you button mash; if you hold the button down you have to be more careful of the enemies movements and it’s more strategic.Q.Will Type0 HD be available digitally and will it come with the FFXV demo?A.Of courseQ.Why doesn’t the MP show up on the UI?A.The battle UI is still temporary. When it is complete, your MP will be clearly visible.Q.I’m a little worried the game will only last 40 hoursA.The main story itself will take 40 hours. Beating dungeons and doing other activities will make the game last much longer than this.