BlazBlue: Continuum Shift (CS, CSII, CSE)

tsubaki hein? char novo mm? Tantos chars k jah entram na xtoria e teem papeis importantes e n dao p/ usar no jogo, pk eh k n meteram nenhum desses? mas pronto, n m keixo, espero eh k lancem DLC pahs versoes consola como eh obvio :P


By Massaki:
Bem postar umas cenas. : < English, ahoy.

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RAGNA
- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Berial Edge does not get advantage frames on block
- Dead Spike breaks guard primer by 1
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C 2C are shorter but faster, less recovery time
- 22C's damage is fixed to 400

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JIN
- 5B is slow
- JB is slow, C>JB does not combo
- added J2C, which is old JC
- new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
- J236D shoots out 2 projectiles instead of 3
- 214B does not guarantee the knock down
- 236C shoots out two projectile
- DPs, better CG graphic
- new JC looks like the second hit of 214D
- 2B does not link to 5B
- A DP has longer recovery time makes it easier to punish
- A DP breaks guard primer by 1
- air 214A/B/C moves the same distance
- Cannot combo after C DP counter
- JD is faster
- easier to tech after B DP, can not combo into C after B DP
- air 214B does not do knockdown motion
- easier to unfreeze 6D
- better Counter Assault
- C>6C doesn't work on crouch anymore (still works on air)
- first hit of 236D breaks guard primer by 1

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NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

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RACHEL
- new projectile DD called Tempest Dalia(テンペスト・ダリア)
- Tempest Dalia uses up all winds and will change depends on the number of wind left
- Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate while opponent knocked down
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block, J2C can not be cancelled into other special moves
- hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
- Frog has less life, Taokaka's 2A mashed out it

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TAGER
- new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Jet Finger can be linked after A driver and 3C
- Command throw immediately after 22D will lead to purple throw
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- 2D, A driver's attracts opponent stronger when magnetized
- Magnetized property lasts shorter (around 3sec)

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TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains
- projectile move is faster
- You can only mash 2A 3times in the row
- 236C is faster(?)

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LITCHI
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- cannot do the combo after DP normal hit
- Stick 5A, 2A links to 5B
- DP is now RCable
- JD will cause slide down
- can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move

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ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step
- Somebody already found 5000+damage combo

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BANG
- JC is still an overhead (confirmed), J4C is not an overhead(?)
- new command throw DD designed for anti-air 2000 damage, air unblockble(?)
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower

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CARL
- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner 
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Gear DD

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HAKUMEN
- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J2A which is old J2C but slower
- Old JC is now J2C
- new JC move looks like second hit of Jin's 214D
- meter is easier to identify
- C 6C is faster
- cannot combo into 5C after 41236C
- JD guarantees knockdown

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Λ-11-
- range got shortened
- No more special voice against Ragna
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is close to old Act Parser, not an attack move
- Zwei:Blade is a low move, can be linked from 5DD
- Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
- all Act Parser move about the same distance, shorter than the old Act Parser
- DD>4DD is very hard to combo
- 5D is slower, throw>5D does not combo, easier to recover after 5DD
- 5D and 4D can not be jump canceled
- hard to combo after 214D
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits
- D attack doesn't combo to 236D in general
- opponent floats higher after gravity seed hits, gravity>6A does not work
- 236236D is shorter
- J214DC cancel is faster
- Gravity fields now have different properties. A Field drains HP, B Field drains Meter, and C drains Barrier/Guard meter.

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TSUBAKI
- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- charge speed is very slow, nothing compared to Order-Sol
- able to do charge cancel like Order-Sol
- there is a super like Haku-men's Mugen which will give infinite charge meter
- 236A~D is the move looks like Order-Sol's Rock-it(236S), speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- J236A~D dive move in the screenshot
- J214A~D move from screenshot
- 236236C~D, C version doesn't spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low
- 6C slam forward with shield, looks like tager's sledge。
- JC sword stab downward, seems to have good hitbox

^ Isto ainda está sujeito a mudanças, btw. Agora. no que toca ao sistema.

- You can stock up to 2 bursts
- Burst no longer have damage penalty
- You start with one burst and get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)
- Life bar still goes into DANGER if barrier meter is running out
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- option select tech throw still works
- Guard Primer(? ガードプライマー) system replaces Guard Libra
- Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Primer length
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-

E já agora corre o rumor que a Lambda só tem 5000 HP. D:

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Como podem ver ainda falta um espaço.
«13456782

Comments

  • loke test 26-27? Dia 28 quero ver quais os nerfs para Nyu  GDN_GGd:  GDN_GGd:  GDN_GGd:  GDN_GGd:

    Tsubaki ate encaixa bem como new chara, nao joguei muito story mode mas deu-me a entender que Tsubaki trabalhava para o Hazama?
    Agora o novo outfit dela faz lembrar Valentine de GG2; o outfit antigo (school) parecia Tohno Akiha.

    Estou a ver que enquanto lancam a versao europeia de BB, o resto do mundo ja vai tar a jogar BB:CS lol

    Espero que isto traga um multiplayer/sidescrolling mode tipo o do GG Isuka, ou do Tekken force lol
  • oi? eu n vejo nerf d pasta e nyu13?!?! XD

    erm.. acerca d new char... eu keria a kokonoe....  :confused:
  • Fds, tenho um pouco de lag nos adapters. Dos 3 adapters que tenho, só 2 funcionam na ps3 e há um mínimo de lag que me impede de executar 236 e 214 motions correctamente (os inputs são mal reconhecidos). However, 623 motions ele aceita bem. Crap, ou compro stick ps3 ou arranjo um adapter sem falhas ._.


  • LoL ofc que mal eu mando vir O Jogo aparece uma versão nova... :sweatdrop:

    So mesmo para irritar mehh

    Aposto que mal comprar a ps3 no dia a seguir aparece um bundle todo awesome...por isso vou comprar a bicha 1 dia depois do que tinha previsto... Toma la Mundo dos Videojogos desta é que não estavas a espera... muahahaha....






    I know...i'm sad.
  • lolol n acredito k lancem 1a versao nova do jogo d00d ;) vai ser DLC 4 sure ^^ por isso n perdes nd.

    Talvez versao europeia jah traga isto unlocked? era 1a maneira d compensarem o ppl td k teve ah espera :P
  • [quote author=Skryba link=topic=1247.msg65095#msg65095 date=1253761607]
    lolol n acredito k lancem 1a versao nova do jogo d00d ;) vai ser DLC 4 sure ^^ por isso n perdes nd.[/quote]

    *points at GGX > GGXX# > GGXX/ > GGXXAC > GGXXAC+ > GG etc*

    Deve ser jogo novo, o jogo ate ja tem outro nome... mas logo se ve
  • nah, don't forget k isso foi n1a altura k n havia DLC. Agr eh diferente.. os custos d produçao d 1 update DLC n teem nd a ver com mass production do jogo em disco mesmo com caixa e manuais, etc, e p/ alem disso a quantidade d vendas k iriam ter tendo em conta k o jogo saiu ha tao pouco tempo e o update traz tao pouca coisa mesmo nova iria ser MTO inferior ao k irão vender s fizerem DLC.

    N faz sentido nos dias k correm fazer "expansões" de jogos kdo são mesmo soh 1a expansaozita e n 1a verdadeira sequela ou plo menos algo semelhante... o DLC existe mesmo p/ evitar isso. S forem espertos fazem DLC, e I hope they do pk a ideia d ter d comprar outro BB novo n m agrada.. ainda ha pouco paguei por este lol.
  • Nao me parece que va ser DLC porque, alem de novos moves, novos chars (sim porque nao e so a Tsubaki que vem, ainda falta mais outro char, que ainda e incognito), novo HUD, acho que nao va ser DLC.

    Mas e esperar para ver. Mas em relaçao a char ser uma multi-hit caracter espero que nao siga o exemplo da Nyu, mas acho que eles nao vao cometer o mesmo erro. A char tem uma especie de "dragon instal" que faz com que os ataques dela fiquem mais poderosos. (sol Look a like).

    Enfim, vamos esperar mais uma semaninha depois da locktest e ver mais informaçoes sobre a char.
  • oh man se isto tiver novo jogo e n DLC lá vou eu vender a minha cópia para comprar esse BlazBlue Continum: Shift. Damn you Arc System Works a chularem o meu dinheiro  :bigcry:
  • Well, do que ando a ver, isto ñ parece k será DLC,mas sim um produto físico :P Anyways, more info :

    New char : http://i235.photobucket.com/albums/ee73/avalon93/hazama.jpg

    E outra new interessante :  Nyu-13 parece k n existe neste jogo. mas sim substituida por Lambda-11. :laugh: Tenho é k encontrar source disto, mas do k parece, tá numa parte kualker de site jap, em k se mete comentários sobre loke-test. E do k aparenta ser, ñ existe secção pa Nyu, mas sim pa Lambda :P Se kizerem tentar desenbarassarem-se aki tem link lol

    http://my.formman.com/form/pc/RqpdwmVZLb736fox/
  • n precisa tirar v13, pah, apenas mudem ela, tirem de um lado, metam de outro, tb n keremos ver ela inutil :x curti bastante da ideia e do design dela, pena ela ser taum overpowered, se bem k n a considero noob friendly como a maioria do pssl diz, ela requer uma certa skill, mas tb minha experiencia em BB é limitada XD =)
  • [quote author=_cereal_ link=topic=1247.msg65264#msg65264 date=1253928021]
    n precisa tirar v13, pah, apenas mudem ela, tirem de um lado, metam de outro, tb n keremos ver ela inutil :x curti bastante da ideia e do design dela, pena ela ser taum overpowered, se bem k n a considero noob friendly como a maioria do pssl diz, ela requer uma certa skill, mas tb minha experiencia em BB é limitada XD =)
    [/quote] Well, ela ñ está devido a story purposes. Suponho k esta Lambda ou o raios, terá design semelhantes/movesets, mas isso ainda tá pa ver lol
  • ehrrrm. tenho jogo e nca passei modo story -.- fui logo para a net XD ver se perco umas horitas ehehehe
  • Bem postar umas cenas. : < English, ahoy.

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    RAGNA
    - New Move Berial Edge is not an overhead, can not combo from ground, slow
    - Berial Edge does not get advantage frames on block
    - Dead Spike breaks guard primer by 1
    - Damage from overhead nerfed
    - no change to jump cancellable moves
    - JD is smaller during Blood Kain
    - CS still doesn't go through projectiles
    - C 2C are shorter but faster, less recovery time
    - 22C's damage is fixed to 400

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    JIN
    - 5B is slow
    - JB is slow, C>JB does not combo
    - added J2C, which is old JC
    - new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
    - J236D shoots out 2 projectiles instead of 3
    - 214B does not guarantee the knock down
    - 236C shoots out two projectile
    - DPs, better CG graphic
    - new JC looks like the second hit of 214D
    - 2B does not link to 5B
    - A DP has longer recovery time makes it easier to punish
    - A DP breaks guard primer by 1
    - air 214A/B/C moves the same distance
    - Cannot combo after C DP counter
    - JD is faster
    - easier to tech after B DP, can not combo into C after B DP
    - air 214B does not do knockdown motion
    - easier to unfreeze 6D
    - better Counter Assault
    - C>6C doesn't work on crouch anymore (still works on air)
    - first hit of 236D breaks guard primer by 1

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    NOEL
    - 6A doesnt hit on most character's crouch motion
    - Change to chain revolver, blueish color is now black
    - Combo damage nerfed, combo from 6B does 3100
    - You can counter Bullet Rain after Noel lands
    - 236A/B/C becomes faster
    - 6D becomes faster
    - 22C loop nerfed, does only 2700 to Rachel
    - new J6D move
    - new move which is the 'old JD' directly from the ground
    - 5C is shorter but faster
    - 6C is slower
    - 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
    - 5A is slower

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    RACHEL
    - new projectile DD called Tempest Dalia(テンペスト・ダリア)
    - Tempest Dalia uses up all winds and will change depends on the number of wind left
    - Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
    - wind doesnt immediately recover after consumption
    - easier to tech after JC
    - no frog combo, frog does not activate while opponent knocked down
    - sword iris command changes to 214C, has mid-air version
    - Can't cancel J2C while recovering from a landing.
    - hard to combo after 3C9D
    - can not summon new flog immediately after the old one activated
    - frog is now also affected by wind, but frog moves very slow without wind
    - easier to recover after 6B counter
    - J2C can not link to other normals on block, J2C can not be cancelled into other special moves
    - hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
    - Frog has less life, Taokaka's 2A mashed out it

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    TAGER
    - new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna's 22C)
    - Jet Finger can be linked after A driver and 3C
    - Command throw immediately after 22D will lead to purple throw
    - double the guard libra of other characters.
    - new 4D move, magnetizes
    - 623C has invincibility against HEAD attribute move
    - Walk faster
    - jump faster
    - 2D is faster
    - 5D has guard point and doesn't hit opponent far away, able to combo after it
    - 3C pulls opponent back
    - C is faster
    - 2D, A driver's attracts opponent stronger when magnetized
    - Magnetized property lasts shorter (around 3sec)

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    TAOKAKA
    - J236B changed to only hit in horizontal direction
    - 3C>JD6>JC>J236B>J2DB doesnt combo
    - 5B counter hit > 6C does not combo
    - CD loop and taunt combo remains
    - projectile move is faster
    - You can only mash 2A 3times in the row
    - 236C is faster(?)

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    LITCHI
    - all green slower start up
    - easier to tech after DP hits, cannot end the combo with DP setup
    - cannot do the combo after DP normal hit
    - Stick 5A, 2A links to 5B
    - DP is now RCable
    - JD will cause slide down
    - can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move

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    ARAKUNE
    - Dive move is not overhead anymore, slow, dive cancel only possible at hit
    - when curse meter gets full it goes to FEVER mode
    - You cannot recurse opponent in the FEVER mode
    - All bugs are changed, not as good as old ones (at least observing from the current point
    - u can only summon bees while in FEVER mode
    - bugs are huge
    - once the curse mode starts it wont go away even if Arakune takes hit
    - Fog move has no hitbox but if u touch it the curse meter will increase
    - Fog adds 40-50% to meter Everything else 20-25%
    - YOU CANT GUARD BREAK with bees
    - fast and short back step, no change to forward step
    - Somebody already found 5000+damage combo

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    BANG
    - JC is still an overhead (confirmed), J4C is not an overhead(?)
    - new command throw DD designed for anti-air 2000 damage, air unblockble(?)
    - Furinkazan comes with consumer version song
    - D move in general is faster
    - Poison does more damage
    - 6C combo works on more characters
    - C is a bit slower

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    CARL
    - J2C is no more overhead, slow
    - no airthrow loop
    - easier to tech after 2C
    - 214C cancel remains
    - no jump cancel after 5B when blocked
    - Nirvana's life goes down fast but recovers fast as well
    - 214214D super does more damage
    - new projectile is fast and reaches the corner 
    - 8D is not air techable
    - no change to 2D 4D 6A, glide throw, Gear DD

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    HAKUMEN
    - has new barrier move against projectile (?)
    - barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
    - barrier absorbs the projectile and gets bigger
    - barrier will last for a certain time and will disappear if opponent gets hit by it
    - 2D and 6D lasts longer
    - new 4C move, Gatotsu, as long as Litchi's 6B
    - new J2A which is old J2C but slower
    - Old JC is now J2C
    - new JC move looks like second hit of Jin's 214D
    - meter is easier to identify
    - C 6C is faster
    - cannot combo into 5C after 41236C
    - JD guarantees knockdown

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    Λ-11-
    - range got shortened
    - No more special voice against Ragna
    - 2C is slow
    - combo damage nerfed (2700-3400)
    - new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
    - Act Parser Zwei is close to old Act Parser, not an attack move
    - Zwei:Blade is a low move, can be linked from 5DD
    - Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
    - all Act Parser move about the same distance, shorter than the old Act Parser
    - DD>4DD is very hard to combo
    - 5D is slower, throw>5D does not combo, easier to recover after 5DD
    - 5D and 4D can not be jump canceled
    - hard to combo after 214D
    - opponent can immediately tech after J214D hit (like Jin's 214B)
    - 236D changes to the move where appears in the certain range and lasts for about 3-4hits
    - D attack doesn't combo to 236D in general
    - opponent floats higher after gravity seed hits, gravity>6A does not work
    - 236236D is shorter
    - J214DC cancel is faster
    - Gravity fields now have different properties. A Field drains HP, B Field drains Meter, and C drains Barrier/Guard meter.

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    TSUBAKI
    - fast, run in the same speed as Noel does
    - Order-Sol style character
    - charge with 5D, 2D and JD
    - charge meter goes down when charged-special move is used
    - charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
    - charge speed is very slow, nothing compared to Order-Sol
    - able to do charge cancel like Order-Sol
    - there is a super like Haku-men's Mugen which will give infinite charge meter
    - 236A~D is the move looks like Order-Sol's Rock-it(236S), speed changes depends on the button
    - 22A~D, spin sword move
    - 214A~D charge forward with shield, links from 5c.
    - 623A~D DP, probably has invincibility
    - J236A~D dive move in the screenshot
    - J214A~D move from screenshot
    - 236236C~D, C version doesn't spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
    - 5A standing punch, probably can't hit crouching
    - 5B wings come out of shield. Probably the longest attack of 5b class.
    - 5C has follow up, reach seems really short.
    - 2B a low, links into 5b
    - 2C extend wings upwards, probably anti-air
    - 6A overhead
    - 6B low
    - 6C slam forward with shield, looks like tager's sledge。
    - JC sword stab downward, seems to have good hitbox

    ^ Isto ainda está sujeito a mudanças, btw. Agora. no que toca ao sistema.

    - You can stock up to 2 bursts
    - Burst no longer have damage penalty
    - You start with one burst and get one extra burst next round if you lose the round
    - When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)
    - Life bar still goes into DANGER if barrier meter is running out
    - All AH unlocked
    - You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
    - option select tech throw still works
    - Guard Primer(? ガードプライマー) system replaces Guard Libra
    - Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
    - Guard Primer length
    11 Tager
    06 Hakumen Bang
    05 Jin Noel Litchi Tsubaki
    04 Ragna Rachel Arakune Taokaka Carl
    03 Λ-11-

    E já agora corre o rumor que a Lambda só tem 5000 HP. D:

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    Como podem ver ainda falta um espaço.
  • shit... isto tah confirmado mesmo como sendo mudanças oficiais? eh d loke test jah? major nerf nos starters do jin =S n axo k o char precisasse deste nerf todo... mas pronto ^^' desde k n m cortem cantos ao char e mo metam td fdd como fizeram ao johnny em cada GG k passava =S nojo DD reversal interessa-me though =D =D

    e lambda (? v-13 wannabe xD) n levou mto nerf? e fields sugam cenas aos outros? para alem do efeito d gravity ou jah n tem esse efeito? I wonder...

    Ragna levou nerf no ground throw mid combos... isso eh fixe, mas axo k precisava era d nerf no rush >_> longer recovery time, d resto dmg n precisavam d lhe tirar IMO

    cool, nerf ao arakune.. plo k entendi o curse n funciona como kk toke d move com curse = tahs cursed, mas rather agr vai subindo 1a barra com varios tokes, e kdo enche ficas cursed. Mas por outro lado dps n passa a curse ateh desde a barra? Isso td vai depender da dificuldade em aumentar, e do tempo k dura a barra p/ s saber s eh MM 1 nerf ou s ainda of az + forte? =S

    Agr kto ahs mudanças d system overall... n m agradam nd? wtf =X barrier burst sem penalty, pode-se acumular e ganha-se ainda 1a a + s s perder o round? wtf... jah eh dificil xegar a certos chars p/ meter combos, e o facto d puderem usar burst 1a x jah estraga a hipotese d os matar.. entao agr n teem penalty p/ o fazer, E podem faze-lo varias xs no mm round? what the fuck's up with that? e hit gauge goes up automatically desde o inicio do round? tda a gente eh como haku-men... I don't get kual eh a logica nisso tb =S mas pronto isso soh vendo s funca bem ou n...

    Dar p/ usar os AHs sem ser no ultimo I like though. Os moves sao suficientemente dificeis d meter, e rekerem 100% meter e char ks a morrer, p/ ainda por cima ser necessario meter soh no ultimo round do match. Kto aos chars ficarem a brilhar a branco soh vendo, mas espero k fike com aspecto cheesy com corzinhas e brilhos a mais >_>

    Novo char eh order sol like, isso agrada-m :D

    Kero ver como isto fica... e really hope 4 downloadable content e n 1 novo jogo =/
  • A lista está longe de acabar lol. Continuam a vir mais info do loketest e amanhã deve haver mais.

    Hei-de continuar a editar o post de cima conforme as mudanças que vão sendo feitas, por isso, olhos naquilo.

    E já agora, tudo o que está postado está sujeito a mudança ainda, por isso, nunca se sabe.

    Eles podiam era meter o Terumi de uma vez que era só mesmo pa ver como o gajo luta. : <
  • wtf? olha para a rachel, tanto nerf, jeez -.- tudo bem k era top tier mas ela n era assim tão overpowered para tanto nerf -.-
  • Lambda = Nyu

    Anyway...

    Λ-11-
    - range got shortened - wtf...
    - 2C is slow - wtf...
    - combo damage nerfed (2700-3400) - não me importo, mas nerfarem os moves e dmg... stupidity
    - new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier - Estou para ver isto
    - DD>4DD>236D doesn't combo - Então que raios de combos é que tem afinal???
    - No more special voice against Ragna - Obviously, esta é a Lambda, not nyuu anyway
    - No more raping Tager and Hakumen - Então como vai bater?
    - 5D is slower, throw>5D does not combo - Então como combo after throw??!?!?! <_<
    - 214D goes further in the horizontal direction - Isto tá bom
    - opponent can immediately tech after J214D hit (like Jin's 214B) - Cagativo, no more whining de opponent
    - 236D changes to the move where appears in the certain range and lasts for about 3-4hits - Cagativo tb
    - Gravity fields now have different properties. A Field drains HP, B Field drains Meter, and C drains Barrier/Guard meter. - Isto vai ser Hell para opposition



    Não gosto lá muito das changes. Muito gostam de nerfar Dizzy style chars <_<

  • [quote author=_cereal_ link=topic=1247.msg65287#msg65287 date=1253977876]
    wtf? olha para a rachel, tanto nerf, jeez -.- tudo bem k era top tier mas ela n era assim tão overpowered para tanto nerf -.-
    [/quote]


    Foi tudo devido ao whining. Seriously não tou a gostar mesmo das changes overally ao moves.


    Uma inclusão mais fair foi o uso do Burst em GG style. Acho mais justo do que fazeres uma vez, teres penalty de 150% dmg -.-

  • ahahaa, bem a nu prcisava de nerf, ela é só broken lmao
  • Eu ñ me keixo. Tão a fazer o k deviam. Nerfar tops, buff lows. Mais Tager buffs plox. Kero slide head  :idea:
  • [quote author=Immoral link=topic=1247.msg65291#msg65291 date=1253980071]
    Eu ñ me keixo. Tão a fazer o k deviam. Nerfar tops, buff lows. Mais Tager buffs plox. Kero slide head  :idea:
    [/quote]

    slide head pa q?
    keremos = DOUBLE JUMP XD


    TAGER
    - 5D has guard point and doesn't hit opponent far away, able to combo after it <-- hohoho
    - C is faster  <--- HOHOHOHO finalmente algo bom XD
  • [quote author=alteisen link=topic=1247.msg65320#msg65320 date=1254004192]
    slide head pa q?
    keremos = DOUBLE JUMP XD


    TAGER
    - 5D has guard point and doesn't hit opponent far away, able to combo after it <-- hohoho
    - C is faster  <--- HOHOHOHO finalmente algo bom XD
    [/quote] Eskeço-me sempre k tigre n tem double jump @@ Tmb kero double jump XD Atomic collider agora funciona como anti air parece.Tem upper body invul axo. Tmb rende XD
  • http://www.youtube.com/watch?v=VnZrowntRxI# 

      GDN_dir360: GDN_dir360: GDN_grab: GDN_grab:
  • A'ight. Já modifiquei o post com as mudanças vistas no loketest até agora e também apaguei algumas coisas que foram confirmadas como fake ou que apenas estão presentes devido a isto ser um loketest, como por exemplo, o facto do Heat Gauge regenerar-se automáticamente desde o inicio dos combates (senão me engano fizeram o mesmo com os loketests do primeiro).

    Anyways, http://www.ptfighters.com/forum/index.php?topic=1247.msg65272#msg65272

    Enjoy. :3
  • como eh k dizem k n gostam das nerfs crlh... principalmente as feitas aos tops, e os boosts feitos aos lows tao mto bem IMO. N percebo a razao d tanto nerf ao jin though, o char n era top nem nd do genero o_O mas pronto, n ha-de ser por ai ^^ tb aturei mto nerf e fucking up ao johnny, entao ao jin aturo na boa as well xD
  • Fazer split ao topic para outro de Blazblue: CS? Ainda nao quero pensar no futuro disso  :baby:
  • [quote author=alteisen link=topic=1247.msg65323#msg65323 date=1254006363]
    http://www.youtube.com/watch?v=VnZrowntRxI# 

      GDN_dir360: GDN_dir360: GDN_grab: GDN_grab:
    [/quote]


    Oh vid só rende por causa de Sonata Arctica? Adoro Sonata ;_;


    Oh e Kaze, mal possas faz split ao topic para ir para outra thread diferente, sff. Acho que notícias destas deviam ser postadas na secção apropriada, juntamente com um link para discussão das mesmas nesta zona...
  • [quote author=Neo-Tokyo link=topic=2022.msg65425#msg65425 date=1254090854]
    Oh e Kaze, mal possas faz split ao topic para ir para outra thread diferente, sff. Acho que notícias destas deviam ser postadas na secção apropriada, juntamente com um link para discussão das mesmas nesta zona...
    [/quote]

    isto é o melhor que posso fazer Neo =/ não tenho poderes sobre a secção de notícias!
  • - new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
    - Act Parser Zwei is close to old Act Parser, not an attack move
    - Zwei:Blade is a low move, can be linked from 5DD
    - Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
    Mmm...

    ICE CAR~
    5DD > Ice Car
    Ice Car > 2DD > aerial combo

    :confused:
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